Director-level camera control
Ask for a dolly zoom, a rack focus, a tracking shot, a POV or a handheld take and the model treats it as a camera instruction rather than a style word.
ByteDance
Cinematic output, director-level control, real-world physics. Up to 15 seconds of 720p video with camera moves you can name, physics that resolve collisions and fabric properly, and native audio rendered in the same pass.
Features
Ask for a dolly zoom, a rack focus, a tracking shot, a POV or a handheld take and the model treats it as a camera instruction rather than a style word.
Fights, chases and explosions resolve with weight behind them: collisions transfer force, fabric tears rather than stretches, and debris keeps its momentum.
Deep bass, lip-synced dialogue and sound effects land on the cue they belong to, because the audio is generated with the picture instead of dubbed over it.
Standard endpoints target maximum quality; the Fast text-to-video and image-to-video endpoints trade some of that for lower latency and cost while keeping the same prompt format.
Examples
Camera follows man in black sprinting through crowded street, chasing group, crashes into fruit stall
Try this promptSpear warrior vs dual-blade fighter in maple forest, autumn leaves scatter, slow-mo overhead
Try this promptFront-tracking female agent red trench coat, single continuous take no cuts
Try this prompt15s commercial donkey rides motorcycle, spinning tires, snow mountain launch, text reveal
Try this promptThese clips are published by ByteDance as reference for Seedance 2.0. A generation typically finishes in under two minutes.
Workflows
ByteDance does not list a public per-second rate for Seedance 2.0; pricing is contact-based and split between the Standard and Fast tiers. The Studio shows the credit estimate before you generate. Credits come from one shared balance across image, video and speech, and the exact estimate is shown in the Studio before you generate.
Built for
FAQ
Limits, audio, licensing and price — the things worth knowing before you spend a credit.
Open the Studio, pick Seedance 2.0, and see the credit estimate before you spend anything.