ByteDance

    Seedance 2.0

    Cinematic output, director-level control, real-world physics. Up to 15 seconds of 720p video with camera moves you can name, physics that resolve collisions and fabric properly, and native audio rendered in the same pass.

    Max duration
    15s
    Resolutions
    480p, 720p
    Audio
    Native
    Aspect ratios
    16:9, 9:16, 4:3, 3:4, 1:1, 21:9
    Tiers
    Standard and Fast
    Commercial use
    Allowed

    Features

    What Seedance 2.0 does differently.

    01

    Director-level camera control

    Ask for a dolly zoom, a rack focus, a tracking shot, a POV or a handheld take and the model treats it as a camera instruction rather than a style word.

    02

    Real-world physics

    Fights, chases and explosions resolve with weight behind them: collisions transfer force, fabric tears rather than stretches, and debris keeps its momentum.

    03

    Native cinematic audio

    Deep bass, lip-synced dialogue and sound effects land on the cue they belong to, because the audio is generated with the picture instead of dubbed over it.

    04

    Standard and Fast tiers

    Standard endpoints target maximum quality; the Fast text-to-video and image-to-video endpoints trade some of that for lower latency and cost while keeping the same prompt format.

    Examples

    Prompts that show its range.

    Camera follows man in black sprinting through crowded street, chasing group, crashes into fruit stall

    Try this prompt

    Spear warrior vs dual-blade fighter in maple forest, autumn leaves scatter, slow-mo overhead

    Try this prompt

    Front-tracking female agent red trench coat, single continuous take no cuts

    Try this prompt

    15s commercial donkey rides motorcycle, spinning tires, snow mountain launch, text reveal

    Try this prompt

    These clips are published by ByteDance as reference for Seedance 2.0. A generation typically finishes in under two minutes.

    Workflows

    Every way to run Seedance 2.0.

    ByteDance does not list a public per-second rate for Seedance 2.0; pricing is contact-based and split between the Standard and Fast tiers. The Studio shows the credit estimate before you generate. Credits come from one shared balance across image, video and speech, and the exact estimate is shown in the Studio before you generate.

    Built for

    • Architecture and design archviz walkthroughs
    • Film and entertainment pre-visualisation
    • Enterprise advertising
    • Game development and virtual production cinematics
    • Fashion work that depends on fabric, lighting and texture
    • Handheld UGC and creator content

    FAQ

    Seedance 2.0, answered.

    Limits, audio, licensing and price — the things worth knowing before you spend a credit.

    Direct the shot, not just the scene.

    Open the Studio, pick Seedance 2.0, and see the credit estimate before you spend anything.