PixVerse

    PixVerse V6

    20+ cinematic camera controls, multi-shot storytelling. A video model built around camera language: over twenty lens controls, six named camera movements and multi-shot sequences that hold a character and a space together, with optional audio rendered in the same pass.

    This exact endpoint is not in the Studio catalog yet — the buttons open our text-to-video and image-to-video workflows, where comparable models are available today.

    Max resolution
    1080p
    Resolutions
    360p, 540p, 720p, 1080p
    Audio
    Native, optional
    Aspect ratios
    16:9, 9:16, 1:1, 4:3, 3:4
    Commercial use
    Allowed

    Features

    What PixVerse V6 does differently.

    01

    Over twenty cinematic lens controls

    Focal length, aperture, depth of field, distortion, chromatic aberration and vignetting are directable rather than incidental, so a shot can be specified the way a cinematographer would brief it.

    02

    Named camera movements

    Push, pull, pan, tilt, tracking and follow are supported as explicit moves, which keeps a dolly reading as a dolly instead of drifting into a generic zoom.

    03

    Multi-shot storytelling

    A sequence can cut between shots while keeping character consistency and spatial coherence, so the same person stays recognisable and the room stays the same room.

    04

    Simultaneous audio and video

    Music, sound effects and dialogue are generated alongside the picture, so a described tick, hum or roar lands on the frame it belongs to. Audio is optional and priced separately.

    05

    Transitions and extension

    The transition endpoint takes two images and renders the move between them; the extend endpoint continues an existing clip rather than starting a new one.

    Examples

    Prompts that show its range.

    Private detective 6th floor office, single lamp, blinds bar shadows, holds photograph, cigarette smoke, audio: wall clock tick, distant traffic, neon hum, muted trumpet unresolved

    Try this prompt

    Fluorescent tube flickers, knuckles whiten on steering wheel, eyes to rearview 3-4 seconds, audio: stuttering buzz, rhythmic drip, car alarm, single footstep, silence

    Try this prompt

    Abandoned cathedral in forest, roof gone trees through nave, camera drifts down aisle, owl lifts silently, audio: wind through arches, choir faint sourceless

    Try this prompt

    Camera holds still, embers drift slow-mo, fire on ridge intensifies, grip on axe tightens, audio: wildfire roar, broken radio chatter, ash hissing, no music

    Try this prompt

    These clips are published by PixVerse as reference for V6's camera and lens control, so treat them as illustrative rather than a fixed output. Run a prompt in the Studio to see your own render.

    Workflows

    Every way to run PixVerse V6.

    Cost is charged per second and depends on two things: the output resolution, where 360p is dramatically cheaper per second than 1080p, and whether audio is generated, which moves the job to a higher rate at every resolution. Credits come from one shared balance across image, video and speech, and the exact estimate is shown in the Studio before you generate.

    Built for

    • Cinematic shorts that need professional camera language
    • Product demos with 360-degree views
    • Narrative storytelling that holds together across shots
    • Style-specific work: photorealistic, anime, 3D, clay, comic or cyberpunk

    FAQ

    PixVerse V6, answered.

    Limits, audio, licensing and price — the things worth knowing before you spend a credit.

    Direct the camera, not just the scene.

    Open the Studio, describe the lens and the move, and see the credit estimate before you spend anything.